Nerf Assassin Rules and
Communication Guidelines
Overview
The game consists of players eliminating their Targets while attempting
to avoid the Assassin attempting to eliminate them. The last player, or players, alive when the
round time runs out is the winner(s).
Setup
Each player is given a sealed “Target” envelope containing their
assigned player’s information (“Target Card”).
The Assassin will then use this information to track down and
“Assassinate” their Target using a Nerf gun/melee weapon or generic brand
gun/melee weapon.
Target Cards
Information for your Target Card must
be submitted to the ABQ Kaos Facebook
Page no later than 2 weeks prior to game time.
Target Cards must be obtained no later than 24 hours prior to game
time. A meet up in a public place will
be organized one week prior to game time so that players can pick up their
cards. If a player fails to pick up
their card between this meet up and 24 hours before game start they
automatically forfeit the game and the game administrator will reassign as
necessary.
The Target Card will contain the following Target’s information:
·
Name
·
Photo of the Target
·
Map of approximate area of residence
·
Name of work place
·
Make and color of vehicle
·
Any badges the player has accumulated in past
rounds
A Twitter profile has been set up for players who wish to use it @abqNerf
(http://twitter.com/abqNerf) and watch http://abqNerf.blogspot.com
so communication can be exchanged during the game (e.g. “death” announcements, etc).
Assassin Rules
1.
Keep your Target Card with you. In the case that it becomes necessary for
your Target Card to be given to another player, it needs to be easily given.
2.
Attempt to remain legal while playing this game.
3.
Be courteous.
Try not to break other people’s possessions while playing this game.
4.
“Kill shots” must be in the torso or head but
keep safety in mind.
5.
You cannot eliminate your Target when s/he is in
a sanctuary or while you are standing in a sanctuary.
6.
Due to the problems that other Assassin groups
have encountered with police, and paranoid neighbors, every player will be
required to notify their families and paranoid/nosy neighbors of the game.
7.
“Turtling” or confining yourself to a sanctuary
at all times is not allowed. It’s not
fun if someone refuses to play by not leaving sanctuary. Hell, if you didn’t want to get “shot” you
shouldn’t have agreed to play!
8.
Not making any attempt to try and track down or
“Assassinate” your Target is not allowed.
We understand people work, have class or other life activities, but you
joined this game because you want to have some fun! So try to mix in the game and go out and
explore your neighborhood or area of town!
Hey, you never know when you might run into your Target!
9.
Remember – we’re all trying to have fun. Don’t do anything you know may result in
screwing up the game or ruining someone’s fun.
Sanctuaries
Sanctuaries (or “safe zones”), are areas in which players cannot
eliminate or be eliminated by anyone. If
someone attempts to eliminate you in a sanctuary, please inform him/her that
you are in a sanctuary and that their elimination is invalid. You cannot shoot into or out of a sanctuary.
Sanctuaries
include:
·
Places where class is in session
o
The room/area is only sanctuary as long as a
professor, teacher or TA is present
o
Players
who are teachers or TAs are included
·
Game organizational meetings
·
Places of worship
·
Current player’s living spaces
(porches/balconies are considered sanctuary [Smoker's rule])
·
Porches only include the covered area and does
not extend to the sidewalks and side yards, etc.
o
Ask an experienced player for a “ruling” if you
deem it necessary
o
Porches do not extend to carports, etc.
·
Public bathrooms
·
Places of work (this can include parking lots,
depending on security)
·
UNM Sub
·
Inside any private
vehicle (moving or stopped)
o
Being on a motorcycle, scooter, etc. is included
in this category
Sanctuaries
Exclude:
·
Dining halls
·
Libraries
·
Public transportation
Players whose workplaces are
secured will have a notice on their Target Card and players may have to avoid
their workplaces for legal reasons (i.e.: banks, airports, etc.)
Length of Rounds
Games will last a minimum of fourteen days and may be extended
depending upon the number of players.
They will be begin at 6am on the start day and end 14 days later at 6pm.
Eliminations
Eliminations can occur in more than one way. Players want to eliminate their own Targets,
but every player is at risk of being Assassinated by their Target, as well as
in self-defense. Read below for more
information.
Basic/Normal Elimination occurs when a player successfully hits their
Target’s torso or head with a weapon, poisoned food or drink is ingested before
the poison is discovered, or when your Target unwittingly opens a container
holding a “bomb.” Head shots are legal
but
please keep safety in mind; this means either touching them with a
melee weapon, such as a Nerf sword or by hitting them with a ranged weapon,
such as a Nerf foam dart gun (thrown darts do not count).
A player may be eliminated using “poison.” Poison is a Nerf dart concealed in a food or
drink that the Target ingests. The
Target must take at least one bite/drink of the poisoned food for the kill to
count. If the Target discovers the dart
before the food/drink is ingested the food is “cleansed” and can be consumed
without fear.
A player may be “bombed” by placing a Nerf dart in a container. If a Target opens said container they are
“blown up.” Bombs may be “defused” if someone other than the intended Target
opens the container. A player, either
active or dead, must witness the bombing.
If a Target discovers the bomb when no one is around it is considered
defused.
When a Target is eliminated, they are removed from the game and must
contact the game administrator to notify him/her. Once your Target is eliminated, they will
give you their Target Card, which will become your new Target.
In the event that an Assassin/Target cannot reach an agreement as to
who was killed first, a sudden death match will occur in which the players will
walk 10 paces then try to eliminate the other.
·
Another player – active or dead – must be
present to “judge” the sudden death
***DO NOT ANNOUNCE YOUR DEATH OR THE DEATH OF ANOTHER PLAYER! THE ADMINISTRATOR EXISTS FOR THIS
REASON. S/HE IS THE ONLY PERSON WHO IS RESPONSIBLE
TO POST YOUR DEATH.***
FAQ Regarding Eliminations
What happens if you’re eliminated
by your Assassin?
Contact the game administrator through
text/email/phone and notify him/her.
What happens if, in self-defense,
you eliminate the Assassin going after you?
Contact the game
administrator through text/email/phone and notify him/her. The administrator will then contact that
person’s Assassin and notify them that they now have you as a Target.
What happens if, in self-defense,
I am killed by my Target?
Contact the game
administrator through text/email/phone and notify him/her. He/she will tell you who your Assassin
is. Attempt to get your Target Card to
them. Keep in touch with the
administrator in order to ensure that your Assassin is given the correct
information.
Protecting Yourself
If, and only if, you notice your attacker holding a weapon and making a
move to attack you or get near you (regardless of whether you are in sanctuary
at the time), then you may eliminate that Assassin at any time in the
future. If you succeed, it is called a
“defensive elimination.”
Outside Assistance
No player is allowed to eliminate your Target but you. Others may “take bullets” for you, but they
cannot eliminate another player on your behalf.
Eliminated players, “Ghosts,” can indirectly manipulate active players
by feeding them information.
A Ghost can tell a player that s/he is being hunted, but can not use
names. A Ghost can not say, “David,
you’re being hunted by Andrea.”
A Ghost cannot physically interact with the game. A Ghost can not hold another player to ensure
they are shot. Ghosts can not take shots
for you (they’re dead…).
Keep in mind that Ghosts may have their own agenda and cannot be fully
trusted.
Please don’t give non-players information about an active game as this
can complicate the game.
Ammo
Due to the nature of Nerf weapons, ammunition will occasionally be
scattered into unintended places. For
this we are instituting a basic friendly rule, namely, “leave it where it lies.” You may be tempted to hold hostage and/or use
the darts or balls fired at you, but don’t – it will be more fair, you won’t
lose your own ammo this way, and it’ll give an extra incentive not to
miss. If something winds up in your car
or house, you’re not obligated to hand it to them, but you must make it
reasonably easy for the owner to retrieve it, e.g. throw it out the window or leave it for
them. PLEASE BE FAIR!
Game Play Examples
Assassins and their Targets:
1.
Jon has James as his Target
2.
James has Mike as his Target
3.
Mike has David as his Target
Game play:
1.
James goes to eliminate Mike but is “shot” by
Mike during self defense.
2.
Mike contacts the game administrator saying he
killed James. James will need to give
Mike’s new Assassin Mike’s information.
Normal play:
1.
Jon eliminates Mike and picks up Mike’s “Target”
envelope and now goes after Mike’s Target.
2.
Mike contacts the game administrator to notify
him/her that he as been killed.