Monday, November 26, 2012

Updated Rules


Nerf Assassin Rules and Communication Guidelines

Overview

The game consists of players eliminating their Targets while attempting to avoid the Assassin attempting to eliminate them.  The last player, or players, alive when the round time runs out is the winner(s).

Setup

Each player is given a sealed “Target” envelope containing their assigned player’s information (“Target Card”).  The Assassin will then use this information to track down and “Assassinate” their Target using a Nerf gun/melee weapon or generic brand gun/melee weapon. 

Target Cards

Information for your Target Card must be submitted to the ABQ Kaos Facebook Page no later than 2 weeks prior to game time.

Target Cards must be obtained no later than 24 hours prior to game time.  A meet up in a public place will be organized one week prior to game time so that players can pick up their cards.  If a player fails to pick up their card between this meet up and 24 hours before game start they automatically forfeit the game and the game administrator will reassign as necessary.

The Target Card will contain the following Target’s information:

·         Name
·         Photo of the Target
·         Map of approximate area of residence
·         Name of work place
·         Make and color of vehicle
·         Any badges the player has accumulated in past rounds

A Twitter profile has been set up for players who wish to use it @abqNerf (http://twitter.com/abqNerf) and watch http://abqNerf.blogspot.com so communication can be exchanged during the game (e.g.  “death” announcements, etc).

Assassin Rules

1.       Keep your Target Card with you.   In the case that it becomes necessary for your Target Card to be given to another player, it needs to be easily given.
2.       Attempt to remain legal while playing this game.
3.       Be courteous.   Try not to break other people’s possessions while playing this game.
4.       “Kill shots” must be in the torso or head but keep safety in mind.
5.       You cannot eliminate your Target when s/he is in a sanctuary or while you are standing in a sanctuary.
6.       Due to the problems that other Assassin groups have encountered with police, and paranoid neighbors, every player will be required to notify their families and paranoid/nosy neighbors of the game.
7.       “Turtling” or confining yourself to a sanctuary at all times is not allowed.  It’s not fun if someone refuses to play by not leaving sanctuary.  Hell, if you didn’t want to get “shot” you shouldn’t have agreed to play!
8.       Not making any attempt to try and track down or “Assassinate” your Target is not allowed.  We understand people work, have class or other life activities, but you joined this game because you want to have some fun!  So try to mix in the game and go out and explore your neighborhood or area of town!  Hey, you never know when you might run into your Target!
9.       Remember – we’re all trying to have fun.  Don’t do anything you know may result in screwing up the game or ruining someone’s fun.



Sanctuaries

Sanctuaries (or “safe zones”), are areas in which players cannot eliminate or be eliminated by anyone.  If someone attempts to eliminate you in a sanctuary, please inform him/her that you are in a sanctuary and that their elimination is invalid.  You cannot shoot into or out of a sanctuary.

Sanctuaries include:
·         Places where class is in session
o   The room/area is only sanctuary as long as a professor, teacher or TA is present
o    Players who are teachers or TAs are included
·         Game organizational meetings
·         Places of worship
·         Current player’s living spaces (porches/balconies are considered sanctuary [Smoker's rule])
·         Porches only include the covered area and does not extend to the sidewalks and side yards, etc.
o   Ask an experienced player for a “ruling” if you deem it necessary
o   Porches do not extend to carports, etc.
·         Public bathrooms
·         Places of work (this can include parking lots, depending on security)
·         UNM Sub
·         Inside any private vehicle (moving or stopped)
o   Being on a motorcycle, scooter, etc. is included in this category

Sanctuaries Exclude:
·         Dining halls
·         Libraries
·         Public transportation

Players whose workplaces are secured will have a notice on their Target Card and players may have to avoid their workplaces for legal reasons (i.e.:  banks, airports, etc.)


Length of Rounds

Games will last a minimum of fourteen days and may be extended depending upon the number of players.   They will be begin at 6am on the start day and end 14 days later at 6pm.

Eliminations

Eliminations can occur in more than one way.   Players want to eliminate their own Targets, but every player is at risk of being Assassinated by their Target, as well as in self-defense.   Read below for more information.

Basic/Normal Elimination occurs when a player successfully hits their Target’s torso or head with a weapon, poisoned food or drink is ingested before the poison is discovered, or when your Target unwittingly opens a container holding a “bomb.”  Head shots are legal but please keep safety in mind; this means either touching them with a melee weapon, such as a Nerf sword or by hitting them with a ranged weapon, such as a Nerf foam dart gun (thrown darts do not count).

A player may be eliminated using “poison.”  Poison is a Nerf dart concealed in a food or drink that the Target ingests.  The Target must take at least one bite/drink of the poisoned food for the kill to count.  If the Target discovers the dart before the food/drink is ingested the food is “cleansed” and can be consumed without fear.

A player may be “bombed” by placing a Nerf dart in a container.  If a Target opens said container they are “blown up.” Bombs may be “defused” if someone other than the intended Target opens the container.  A player, either active or dead, must witness the bombing.  If a Target discovers the bomb when no one is around it is considered defused.

When a Target is eliminated, they are removed from the game and must contact the game administrator to notify him/her.  Once your Target is eliminated, they will give you their Target Card, which will become your new Target.

In the event that an Assassin/Target cannot reach an agreement as to who was killed first, a sudden death match will occur in which the players will walk 10 paces then try to eliminate the other.
·         Another player – active or dead – must be present to “judge” the sudden death

***DO NOT ANNOUNCE YOUR DEATH OR THE DEATH OF ANOTHER PLAYER!  THE ADMINISTRATOR EXISTS FOR THIS REASON.  S/HE IS THE ONLY PERSON WHO IS RESPONSIBLE TO POST YOUR DEATH.***

FAQ Regarding Eliminations

What happens if you’re eliminated by your Assassin?
Contact the game administrator through text/email/phone and notify him/her.

What happens if, in self-defense, you eliminate the Assassin going after you?
Contact the game administrator through text/email/phone and notify him/her.  The administrator will then contact that person’s Assassin and notify them that they now have you as a Target.

What happens if, in self-defense, I am killed by my Target?
Contact the game administrator through text/email/phone and notify him/her.  He/she will tell you who your Assassin is.  Attempt to get your Target Card to them.   Keep in touch with the administrator in order to ensure that your Assassin is given the correct information.

Protecting Yourself

If, and only if, you notice your attacker holding a weapon and making a move to attack you or get near you (regardless of whether you are in sanctuary at the time), then you may eliminate that Assassin at any time in the future.  If you succeed, it is called a “defensive elimination.”

Outside Assistance

No player is allowed to eliminate your Target but you.  Others may “take bullets” for you, but they cannot eliminate another player on your behalf.  Eliminated players, “Ghosts,” can indirectly manipulate active players by feeding them information.

A Ghost can tell a player that s/he is being hunted, but can not use names.  A Ghost can not say, “David, you’re being hunted by Andrea.”

A Ghost cannot physically interact with the game.  A Ghost can not hold another player to ensure they are shot.  Ghosts can not take shots for you (they’re dead…).

Keep in mind that Ghosts may have their own agenda and cannot be fully trusted.

Please don’t give non-players information about an active game as this can complicate the game.

Ammo

Due to the nature of Nerf weapons, ammunition will occasionally be scattered into unintended places.  For this we are instituting a basic friendly rule, namely, “leave it where it lies.”  You may be tempted to hold hostage and/or use the darts or balls fired at you, but don’t – it will be more fair, you won’t lose your own ammo this way, and it’ll give an extra incentive not to miss.  If something winds up in your car or house, you’re not obligated to hand it to them, but you must make it reasonably easy for the owner to retrieve it, e.g.  throw it out the window or leave it for them.  PLEASE BE FAIR!

Game Play Examples

Assassins and their Targets:
1.       Jon has James as his Target
2.       James has Mike as his Target
3.       Mike has David as his Target

Game play:

1.       James goes to eliminate Mike but is “shot” by Mike during self defense.
2.       Mike contacts the game administrator saying he killed James.  James will need to give Mike’s new Assassin Mike’s information.

Normal play:
1.       Jon eliminates Mike and picks up Mike’s “Target” envelope and now goes after Mike’s Target.
2.       Mike contacts the game administrator to notify him/her that he as been killed.



Thursday, December 16, 2010

Current Rules

Nerf Assassin Rules and Communication Guidelines
Overview

The game consists of players eliminating their targets while attempting to avoid the assassin attempting to eliminate them. The last player, or players, alive when the round time runs out is the winner(s).

Setup

Each player is given a sealed “target” envelope containing their assigned player’s information. The assassin will then use this information to track down and “assassinate” their target using a Nerf gun/melee weapon or generic brand gun/melee weapon
. If you draw your own information, a redraw will happen.

“Target” envelope will contain the following Target’s information:

• Name
• Photo of the target
• Map of approximate area of residence
• Name of work place
• Make and color of vehicle
• Any badges the player has accumulated

A Twitter profile has been set up for players who wish to use it @abqnerf (http://twitter.com/abqnerf) and watch http://abqnerf.blogspot.com so communication can be exchanged during the game (e.g. “death” announcements, etc).

Length of round

Games will last a minimum of fourteen days and may be extended depending upon the number of players.

Eliminations

Elimination occurs only when you successfully hit your target’s torso or head with a weapon, head shots are legal but please keep safety in mind; this means either touching them with a melee weapon, such as a Nerf sword or by hitting them with a ranged weapon, such as a Nerf foam dart gun (thrown darts do not count).
A player may be eliminated using “poison” which is a nerf dart concealed in a food or drink that the target ingests. The target must take at least one bite/drink of the poisoned food for the kill to count. If the target discovers the dart before the food/drink is ingested the food is “cleansed” and can be consumed without fear.

When a target is eliminated, they are removed from the game and must contact the game administrator to notify him/her. Once your target is eliminated, they will give you their target card, which will become your new target.

In the event that an Assassin/target can not reach an agreement as to who shot who first, a sudden death match will occur in which the players will walk 10 paces then try to eliminate the other.
What happens if you’re eliminated by your assassin?

o Contact the game administrator through text/email/phone and notify him/her.

What happens if, in self-defense, you eliminate the assassin going after you?

o Contact the game administrator through text/email/phone and notify him/her. The administrator will then contact that persons assassin and notify them that they now have you as a target.

What happens if, in self-defense, I am killed by my target?

o Contact the game administrator through text/email/phone and notify him/her. He/she will tell you who your assassin is. Attempt to get your target card to them.

!! Please try very hard to not actually hurt anyone or damage anyone’s possessions!!

Protecting yourself

If, and only if, you notice your attacker holding a weapon and making a move to attack you or get near you (regardless of whether you are in sanctuary at the time), then you may eliminate that assassin at any time in the future. If you succeed, it is called a “defensive elimination.”

Outside Assistance

No one is allowed to eliminate your target but you. Others may “take bullets” for you but they cannot actually eliminate anyone. Eliminated players henceforth known as Ghosts can manipulate active players by feeding them information (i.e. Jon tells Mike that he is being hunted or that his target will be in a certain location at a certain time) but can not physically interact with the game (i.e. a Ghost can not hold a player so another player can shoot them). Keep in mind that Ghosts may have their own agenda and can not be fully trusted.

Ghosts may not use active players names while trying to manipulate the game (i.e. Jon may not tell Mike that Susan is his assassin).

Ammo

Due to the nature of Nerf weapons, ammunition will occasionally be scattered into unintended places. For this we are instituting a basic friendly rule, namely, leave it where it lies. You may be tempted to hold hostage and/or use the darts or balls fired at you, but don’t – it will be more fair, you won’t lose your own ammo this way, and it’ll give an extra incentive not to miss. If something winds up in your car or house, you’re not obligated to hand it to them, but you must make it reasonably easy for the owner to retrieve it, e.g. throw it out the window or leave it for them. PLEASE BE FAIR!

Safe-zones

Safe-zones, henceforth known as “Sanctuaries”, are areas in which you cannot eliminate or be eliminated by anyone. If someone attempts to eliminate you in a sanctuary, please inform him/her that you are in a sanctuary and that their elimination is invalid. You can not shoot into or our of a sanctuary.
Sanctuaries include:

• Places where class is in session (the room/area is only sanctuary as long as a professor, teacher or TA is present).
• Game organizational meetings
• Places of worship
• Current and eliminated player’s living spaces (porches/balconies are considered sanctuary [Smoker's rule])
• Public bathrooms.
• Places of work (this can include parking lots, depending on security)
• UNM Sub
• Inside any vehicle
Sanctuaries Exclude:
• Dining halls
• Libraries

Assassination Rules

The following rules must be obeyed during “Nerf assassin”:

• “Kill shots” must be in the torso or head but keep safety in mind.
• You cannot eliminate your target when he/she is in a sanctuary or while you are standing in a sanctuary.
• “Turtling” or confining yourself to a sanctuary at all times is not allowed. It’s not fun if someone refuses to play by not leaving sanctuary. Hell, if you didn’t want to get “shot” you shouldn’t have played!
• Not making any attempt to try and track down or “assassinate” your target is not allowed. We understand people work, have class or other life activities, but you joined this game because you want to have some fun! So try to mix in the game and go out and explore your neighborhood or area of town! Hey, you never know when you might run into your target!

Examples:

Assassins and their targets:
Jon has James as his target
James has Mike as his target
Mike has David as his target

• James goes to eliminate Mike but is “shot” by Mike during self defense.
• Mike contacts the game administrator saying he killed James. James will need to give Mike’s new assassin Mike’s information.

Normal play:
• Jon eliminates Mike and picks up Mike’s “target” envelope and now goes after Mike’s target.
• Mike contacts the game administrator to notify him/her that he as been killed.

Final Note
Due to the problems that other assassin groups have encountered with police, and paranoid neighbors, every player will be required to notify their families and paranoid/nosy neighbors of the game.

Friday, January 29, 2010

Badges

I've made a couple new badges this time around and will still be using the badges I created right after the last game.

Firstie! badge- This badge will be awarded to the player who attains the first kill of the game

Warm Body badge- This badge is given to any players who are killed without having killed anyone themselves.

Paranoid badge- This badge is awarded to any player who kills their own would-be assassin.

Contract Killer badge- Awarded to any player attaining five or more kills.

Last Word badge- This badge will be awarded to the player who gets the last kill of the game.

Last Man Standing badge- This badge will be awarded to a player if they are the only one alive at the end of the game.

Assassin badge- Awarded to any players still alive at the end of the game (winners).